Rygar game of thrones
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Eventually I wandered through a door that changed the entire perspective of the game (sort of). Sweet, thanks dude, but WHERE THE HELL IS IT? I turned around after seeing that message because I was pretty sure I didn’t possess THE GRAPPLING. Sometimes they’re foreboding warnings, other times he’s trying to steer you onto the correct path if you’re lost. Some lead to an empty room with a fat, shirtless, bearded man who always rambles off an important-sounding message with zero context. The amount of paths you’re permitted to take makes you feel lost very quickly. Your presented with doors all along the way, not just at the end of a stage. After the first screen, the confusion and randomness that I felt birthed this game to begin with returned in abundance. Starting out, I thought, hell yeah! Control is tight, killing dudes is satisfying, music is solid… Looks like all I gotta do is get from one end of the game to the other, without any of the ‘wtf?’ factor! Let’s do this! You smash enemies with your strange spinning orb weapon that propels in front of you, jump over obstacles and climb trees. A cool sunset effect is achieved with a stagnant yellow circle against an orange background and a second background layer of mountains in front of it that scroll by as you walk. All of the music in the game is great, but the Stage 2 theme really kicks ass. The Rygar anthem in the background sets a mood preparing you for adventure, exploration and danger. Taking into consideration the game’s limited capabilities, I couldn’t help but be impressed by how well it achieves the epic and grandiose feel it strives for. So together, you set out to find your mutual destiny. You have no idea what you adventure holds, why you’re on it, or what you should even do, but the (literally) blank expression on the main character’s face (most likely Rygar himself, but there sure isn’t any confirmation of this) suggests he doesn’t either. You’re just a dude standing on the left side of the screen, waiting to walk to the right side of the screen. The feeling you get is that it wasn’t meant to be played, but you found it so, here we go. It doesn’t fade in, it isn’t prefaced with an image or cinematic, no text or music or sound effect entices you to start. The title screen slaps you right in the face: RYGAR. The experience I got when I started it up fell right in line with this memory. I don’t remember reading about it in Nintendo Power, and my theory had been that his parents just found it somewhere, like on the side of the road or something. I don’t believe there were any Game Genie codes for it. I remember thinking it had to be the only copy ever made. My memories of this one are pretty vivid. Eventually he got to that age where he outgrew Nintendo games, whether it was because he obtained a cooler new system or didn’t care anymore. I never owned this game it belonged to a cousin of mine. Of course that exists already.īut it’s not. Imagine firing this sucker up and hearing the Game of Thrones theme in all it’s retro glory? Oh, I forgot about the Internet. Anyway, I ran off on that tangent because the first thought I had when I picked up this game was that it sounded like it could be the exciting 8-bit story of a forgotten character from it: RYGAR TARGARYEN THE MIGHTY, THE FIRST OF HIS NAME. I wish I could say I was of the first breed of devoted fans, who read the books years ago and had their own vision of Ned Stark before Sean Bean depicted him as a Boromir meme come to life. I hate to admit it, but I’m one of those A Song of Ice and Fire fanatics who picked up the books after being enthralled by the HBO series.