Dragon ball z extreme butoden review 3ds
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It’s a competent fighter with nice sprite work, but it also does very little interesting with narrative presentation, combat mechanics, or gameplay modes. If you couldn’t tell from my less-than-enthused review, I really couldn’t muster up feelings either way on this game. Dragon Ball Z: Extreme Butoden does feature a local multiplayer mode, but unfortunately no online multiplayer. Many of these character unlock requirements do not feel like the reward unlocked is really worth the effort put in. Unlocking these additional assist characters is also a bit of a lengthy chore, as they have to be unlocked by attaining high ranks throughout other modes. Past Dragon Ball Z games have allowed a very wide selection of characters, down to some of the most useless, to be playable, so this feels like an unfortunate step back. While many of your bigger-name characters are playable, most of the supporting cast of fighters is relegated to support assist roles. One of the more disappointing aspects for me was the limited playable roster. It’s fun to do fight bosses in new combinations, but the overarching story attempting to string that together feels like an afterthought developed to excuse the gameplay content. It’s a bit of a disappointment.Īfter completing the main story, you do unlock some alternative storylines to play through that offer interesting spins on the narrative, as well as an additional adventure mode that sees Goku face off against many of the enemies from the main story in a slightly contrived narrative. Imagine the plot, heavily abridged, and told through mostly still character portraits, lifeless dialogue text, and the occasional brief plot-related battle that doesn’t go on nearly long enough to justify its build up. Much of the engagement with Dragon Ball comes from the long, drawn-out exposition screams, and that isn’t really replicated here. Events are skipped over and dialogue is shortened in such a way that a lot of the drama, emotion, and investment is stripped away. In terms of a story mode, Extreme Butoden’s initially available story mode sees you playing through a truncated version of the events of Dragon Ball Z.
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It is worth noting that with 3D on the system switched on, some of the special attacks do look rather spectacular, with a lot of work clearly put into effective 3D layering. Sprites are crisp, expressive, and fluid in their animations, which leaves little room for complaint. While not the peak of 2D sprite work, they certainly hold their own with some of the better examples of 2D sprites on the system. Visually, Extreme Butoden has turned out pretty nicely. There’s nothing about the combat that feels particularly new for fighting game fans, or particularly exciting for Dragon Ball Z fans. It’s by no means an incompetent fighting game, far from it, but it just plays everything too close to the chest. If all this sounds a bit dry and by the numbers, it’s because that’s how it feels in game. Characters mainly vary in terms of plot-specific special attacks, power, and speed. You fight each match with a team of characters, built up of mains and non-playable assists, with the player able to switch between team fighters at any time. Dashes double as teleports into counter positions if timed correctly, while characters string together basic combo strings, ranged projectiles, and launchers. where the inputs don’t vary, but the moves produced do. All playable characters have the same core controls, similar to games like Smash Bros. Extreme Butoden is a 2D sprite brawler for 3DS set in the world of Dragon Ball Z. Released: Octo(Europe), Octo(North America) It’s a competent, responsive fighter, but it plays everything a little too safe and bland. What I want is to control a bunch of super powerful fighters, blast my enemies into visually spectacular dust, and recapture some of the childhood excitement that coursed through my veins when I first watched the show growing up.ĭragon Ball Z: Extreme Butoden on 3DS is a solid fighting game, but somewhat unimpressive in this regard. I know when a fighting game feels responsive and plays nicely, but the technical nitty gritty isn’t a huge factor in my love of the game.
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When it comes to Dragon Ball Z fighting games, I am one of those people who loves them for the over-the-top spectacle more than the technical fighting specifics involved.